soft bodies with goalsīreaks the object into soft bodies, which deform when you apply dynamic forces. You can apply dynamic forces to move the shards, and turn collisions on when the shards are no longer touching (see Connect shards to fields).įor complete information on effects you can create with rigid bodies, see Maya Classic Dynamics. Collisions are turned off to prevent interpenetration errors from occurring while the shards are touching. rigid bodies with collisions offīreaks the object into rigid bodies. To repeat the same cracks, set the Seed Value to the same value it was for the desired cracks, and pick the same vertex. To do this, you pick the same vertex each time while changing the Seed Value to values greater than 0. You can use this option to quickly find crack patterns you like, then repeat the crack shatter using the desired post operation option. ( Available for Crack Shatter only.) Creates crack lines without actually breaking the object. If you plan to animate the shards using Dynamic forces, you might want to use the rigid body or soft body post operation options. Once the object has been broken into shapes, you can apply any type of animation to the shards, such as keyframing. Breaks the object into shapes called shards.
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